1.NVIDIAGameWorks / FalcorReal-Time Rendering FrameworkC++Other license3.3K total629 forks+74 starsfrom 3,196 · score 4.32
2.xelatihy / yocto-glYocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphicspath-tracergltfgraphicsphysically-based-renderingcomputer-graphicsrendering+4 moreC++No license2.9K total216 forks+19 starsfrom 2,913 · score 3.00
3.tunabrain / tungstenHigh performance physically based renderer in C++11C++Other license1.8K total175 forks+14 starsfrom 1,831 · score 2.71
5.cschied / q2vkptReal-time path tracer VKPT integrated into q2pro Quake 2 client.CGPL-2.0968 total76 forks+6 starsfrom 962 · score 1.95
7.wahn / rs_pbrtRust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...rustpbrtrenderinggraphicsraytracerpathtracing+2 moreRustOther license830 total60 forks+1 starsfrom 829 · score 0.69
8.Nadrin / QuartzVulkan RTX path tracer with a declarative ES7-like scene description language.raytracingpath-tracingrtxqtqt3dphysically-based-rendering+4 moreC++LGPL-3.0448 total23 forks+1 starsfrom 447 · score 0.69