1.RodZill4 / material-maker
A procedural textures authoring and 3D model painting tool based on the Godot game engine
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13 repositories by Attention Score · Oct 27, 2026 – Nov 2, 2026 (UTC)
A procedural textures authoring and 3D model painting tool based on the Godot game engine
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
A drone flight over the Na Pali coast, rendered entirely in code. No textures, images or models.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
C++ examples for the Vulkan graphics API
A free and open-source Touhou Project fangame
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
GPU Accelerated JavaScript
A simple Minecraft clone written in C using modern OpenGL (shaders).
Shädows - A Shadows & Lights engine for löve
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.