1.jrouwe / JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
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11 repositories by Attention Score · Oct 27, 2026 – Nov 2, 2026 (UTC)
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
High-performance C++ library for multiphysics and multibody dynamics simulations
Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
Main development repository for Rigs of Rods soft-body physics simulator
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
In-browser falling-sand simulation game with over 500 elements and thousands of reactions.
Exascale multiphase flow solver — 2025 Gordon Bell Prize Finalist | 200T grid points on 43K+ GPUs
A 2D Soft Body and Rigid Body Physics Engine.
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
Your fast and friendly physics-based animation system.