1.boykopovar / AnyPS5
Tool for automatic PS5 executables porting to Linux and Windows
Ranked by Attention Score: stars gained over the last 30 complete days
77 repositories by Attention Score · Oct 4, 2026 – Nov 2, 2026 (UTC)
Tool for automatic PS5 executables porting to Linux and Windows
Wallpaper Engine wallpapers on your Mac. A free, open-source app that plays scene, video and web wallpapers from the Steam Workshop. Apple silicon, macOS 15+.
PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
A machine learning-based video super resolution and frame interpolation framework. Est. Hack the Valley II, 2018.
PlayStation 3 emulator and debugger
A cross-platform, safe, pure-Rust graphics API.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Burn is a next generation tensor library and Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
MNN: A blazing-fast, lightweight inference engine battle-tested by Alibaba, powering high-performance on-device LLMs and Edge AI.
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more.
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
RenderDoc is a stand-alone graphics debugging tool.
ncnn is a high-performance neural network inference framework optimized for the mobile platform
Open Machine Learning Compiler Framework
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
C++ examples for the Vulkan graphics API
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
OpenGL Mathematics (GLM)
A modern cross-platform low-level graphics library and rendering framework
One stop solution for all Vulkan samples
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Safe and rich Rust wrapper around the Vulkan API
Easy to integrate Vulkan memory allocation library
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
DDraceNetwork, a free cooperative platformer game
Vulkan Quake port based on QuakeSpasm
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
Pure Go GPU Application Framework — windowing, input, lifecycle, platform abstraction. Part of the GoGPU ecosystem.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Modern C++ library for the development of real-time graphical applications
⚡ Datoviz: high-performance GPU rendering for scientific data visualization
Lightweight and modular C++11 graphics middleware for games and data visualization
Vulkan Bootstrapping Iibrary
Pure Go WebGPU Implementation
Awesome Vulkan ecosystem
A low-level, portable graphics library for .NET.
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Tutorial for the Vulkan graphics and compute API
A high speed C++17 Vulkan game engine
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Vulkan 2D graphics library
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.
One stop shop for getting started with the Vulkan API
Physical based rendering with Vulkan using glTF 2.0 models
High-performance Vulkan driver with automated resource management and execution
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
Vulkan API bindings for Go programming language
Clspv is a compiler for OpenCL C to Vulkan compute shaders
HARFANG 3D source code public repository
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
Graphics API Debugger
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Computer Graphics and Gaming API (Vulkan, OpenGL, GLFW, STB, ...) bindings for Java using Java 22 FFM APIs
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Vulkan API for JavaScript/TypeScript
Code repository for Vulkan Cookbook by Packt
Modern and easy-to-use library for Vulkan
Vulkan best practice for mobile developers
The ultimate Python binding for Vulkan API
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal