1.mrdoob / three.js
JavaScript 3D Library.
Ranked by Attention Score: stars gained over the last 30 complete days
37 repositories by Attention Score · Oct 4, 2026 – Nov 2, 2026 (UTC)
JavaScript 3D Library.
SDK to use local models on web easy
A cross-platform, safe, pure-Rust graphics API.
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Burn is a next generation tensor library and Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
High-performance In-browser LLM Inference Engine
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
A production-ready C++ vector graphics engine supporting SVG and Lottie formats, featuring advanced rendering backends such as WebGPU for high-performance graphics.
Where the GPU for the Web work happens!
A modern & fully featured HTML5 game engine (2D & 3D) for JavaScript/TypeScript, with WebGL/WebGPU rendering, built-in physics, Tiled map & glTF support and WebAudio.
RedGPU - JavaScript WebGPU Library
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Pure Go GUI toolkit built on GoGPU — widgets, layouts, styling
Beautiful, open source, WebGPU-based charting library
A portable and modular superset of WGSL
React Native WebGPU powered by Dawn
Pure Go GPU Application Framework — windowing, input, lifecycle, platform abstraction. Part of the GoGPU ecosystem.
Build 3D apps with React
Pure Go WebGPU Implementation
Lightning-Fast, On-Device, Multilingual TTS — running natively via ONNX.
Bringing stable diffusion models to web browsers. Everything runs inside the browser with no server support.
A free and open source framework for building powerful, fast, elegant 2D and 3D apps that run on macOS, Windows, Linux, iOS, Android, and web with a single Go codebase, allowing you to Code Once, Run Everywhere.
Pure Go FFI for WebGPU - CGO-free GPU access via wgpu-native bindings
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.
A WebGPU Shading Language parser and reflection library for Javascript.
Inspection debugger for WebGPU
Web Components for building declarative, graphical web apps
This repository contains low-level bindings for WebGPU used in Evergine.
Computer Graphics and Gaming API (Vulkan, OpenGL, GLFW, STB, ...) bindings for Java using Java 22 FFM APIs
Go's answer to pandas + scikit-learn: a batteries-included data analysis library with dataframes, statistics, machine learning, quant, and GPU acceleration. Run Python with seamless two-way variable sharing, or explore data straight from the Insyra CLI.
A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.
A multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive XR experiences.
A tiny WGSL online editor
JS renderer based on GLTF to WebGPU or WebGL backends.
Cosmos Journeyer is a space exploration game running directly in the browser! Take your spaceship and witness the beauty of this virtually infinite universe.
Texture tool for graphics programmers