1.mrdoob / three.js
JavaScript 3D Library.
Ranked by Attention Score: stars gained over the last 90 complete days
44 repositories by Attention Score · Aug 5, 2026 – Nov 2, 2026 (UTC)
JavaScript 3D Library.
High-performance In-browser LLM Inference Engine
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
A cross-platform, safe, pure-Rust graphics API.
Burn is a next generation tensor library and Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Lightning-Fast, On-Device, Multilingual TTS — running natively via ONNX.
A production-ready C++ vector graphics engine supporting SVG and Lottie formats, featuring advanced rendering backends such as WebGPU for high-performance graphics.
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
A modern & fully featured HTML5 game engine (2D & 3D) for JavaScript/TypeScript, with WebGL/WebGPU rendering, built-in physics, Tiled map & glTF support and WebAudio.
Beautiful, open source, WebGPU-based charting library
Pure Go GUI toolkit built on GoGPU — widgets, layouts, styling
Where the GPU for the Web work happens!
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
React Native WebGPU powered by Dawn
Pure Go GPU Application Framework — windowing, input, lifecycle, platform abstraction. Part of the GoGPU ecosystem.
A portable and modular superset of WGSL
Build 3D apps with React
RedGPU - JavaScript WebGPU Library
Pure Go WebGPU Implementation
Inspection debugger for WebGPU
Pure Go FFI for WebGPU - CGO-free GPU access via wgpu-native bindings
Bringing stable diffusion models to web browsers. Everything runs inside the browser with no server support.
A free and open source framework for building powerful, fast, elegant 2D and 3D apps that run on macOS, Windows, Linux, iOS, Android, and web with a single Go codebase, allowing you to Code Once, Run Everywhere.
A WebGPU Shading Language parser and reflection library for Javascript.
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.
Web Components for building declarative, graphical web apps
Cosmos Journeyer is a space exploration game running directly in the browser! Take your spaceship and witness the beauty of this virtually infinite universe.
🎮 A modern Web graphics engine for production 2D and 3D experiences.
Computer Graphics and Gaming API (Vulkan, OpenGL, GLFW, STB, ...) bindings for Java using Java 22 FFM APIs
Go's answer to pandas + scikit-learn: a batteries-included data analysis library with dataframes, statistics, machine learning, quant, and GPU acceleration. Run Python with seamless two-way variable sharing, or explore data straight from the Insyra CLI.
A multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive XR experiences.
This repository contains low-level bindings for WebGPU used in Evergine.
A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.
Powerful Powerful Machine Learning library with GPU, CPU and WASM backends
Rendering engine based on webgpu
JS renderer based on GLTF to WebGPU or WebGL backends.
Machine learning compiler in Go. A from-scratch tinygrad port: graph-rewrite IR, autodiff as a compiler pass, zero-CGO WebGPU backend.
Texture tool for graphics programmers
SDL2 module for Deno
A tiny WGSL online editor
⚡ Blazing fast, modern, Game Engine powered by WebGPU for Deno and the browser
Demos and experiments in WebGPU technology. Focus on compute shaders.
Privacy-first Chrome extension for real-time website security analysis using on-device AI. Trust scores (0-100), phishing detection, SSL verification, cookie compliance & AI chatbot powered by WebLLM with zero external data transmission.