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241–264 of 497 · Most stars

A bleeding-edge, lock-free, wait-free, continuation-stealing tasking library built on C++20's coroutines

  • cpp20
  • coroutines
  • wait-free
  • threadpool

Run large AI models on your own PC: Qwen3.8-Flash-Next on Strata's engine, and GLM 5.3 Flash, DeepSeek V4 Flash, LFM2.5, Qwen3.6, Ornith 1.5, Gemma 4, Tiel Coder and MiniCPM-V on a second engine written for PolyStrata. One-click install for Windows and Linux, OpenAI/Anthropic API on localhost.

  • anthropic-api
  • cuda
  • gemma
  • gguf

A C++ binding for the OpenGL API, generated using the gl.xml specification.

  • c-plus-plus
  • c-plus-plus-11
  • library
  • opengl-bindings

AMDNR Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr DLSS ON AMD

Fulldex: all your favourite Pokémon games in one launcher, in widescreen at 60 fps on PC, Mac, Steam Deck, Android, iPhone and Switch. DS: Black 2, White 2, Black, White, HeartGold, SoulSilver, Platinum, Diamond, Pearl. GBA: Emerald, Ruby, Sapphire, FireRed, LeafGreen, Ultra Violet. 3DS coming soon. RetroAchievements. Bring your own ROMs.

  • homebrew
  • nds
  • nintendo-switch
  • pokemon

A C++, header-only library for constructing JSON and JSON-like data formats, with JSON Pointer, JSON Patch, JSON Schema, JSONPath, JMESPath, CSV, MessagePack, CBOR, BSON, UBJSON, toon-format

  • json
  • cbor
  • jsonpath
  • csv

A lightweight high performance tensor algebra framework for modern C++

  • tensors
  • tensor-contraction
  • multidimensional-arrays
  • simd

Open Robotics Automation Virtual Environment: An environment for testing, developing, and deploying robotics motion planning algorithms.

A lightweight, accurate and robust monocular visual inertial odometry based on Multi-State Constraint Kalman Filter.

C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications