A bleeding-edge, lock-free, wait-free, continuation-stealing tasking library built on C++20's coroutines
- cpp20
- coroutines
- wait-free
- threadpool
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A bleeding-edge, lock-free, wait-free, continuation-stealing tasking library built on C++20's coroutines
Graphical Editor to create BehaviorTrees. Compliant with BehaviorTree.CPP
X Inertial-aided Visual Odometry
🏅State-of-the-art learned data structure that enables fast lookup, predecessor, range searches and updates in arrays of billions of items using orders of magnitude less space than traditional indexes
A C++, header-only library for constructing JSON and JSON-like data formats, with JSON Pointer, JSON Patch, JSON Schema, JSONPath, JMESPath, CSV, MessagePack, CBOR, BSON, UBJSON, toon-format
Polygonal Surface Reconstruction from Point Clouds (C++ & Python)
Universal model exchange and serialization format for decision tree forests
Open Robotics Automation Virtual Environment: An environment for testing, developing, and deploying robotics motion planning algorithms.
A lightweight, accurate and robust monocular visual inertial odometry based on Multi-State Constraint Kalman Filter.
Convenient unified display of the most relevant technical and tag data for video and audio files.
Yet Another Serialization
Rapid YAML - a library to parse and emit YAML, and do it fast.
🍦 Never use cout/printf to debug again
Framework for Enterprise Application Development in c++, HTTP1/HTTP2/HTTP3 compliant, Supports multiple server backends
Pokémon Pokopia (Switch 2) recompiled to run natively on Windows with Linux/Handheld support. Multiplayer included, modding, feature enhancements and more! Join the discord community as well
The most over-engineered C++ assertion library
A lightweight, high-performance, industrial-grade cross-language logging library (C++/Java/C#/Kotlin/TS/Python/Go), battle-tested in Honor of Kings.
Robust Tetrahedral Meshing in the Wild.
C++17 `std::variant` for C++11/14/17
[Siggraph Asia 2013] Large-Scale, Real-Time 3D Reconstruction
RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.
TokuMX is a high-performance, concurrent, compressing, drop-in replacement engine for MongoDB | Issue tracker: https://tokutek.atlassian.net/browse/MX/ |
A project demonstrating how to use the libs of cuPCL.
Free, open-source 3D sculpting for Linux, macOS and Windows: dense meshes, remeshing, painting, built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.