Run large AI models on your own PC: Qwen3.8-Flash-Next on Strata's engine, and GLM 5.3 Flash, DeepSeek V4 Flash, LFM2.5, Qwen3.6, Ornith 1.5, Gemma 4, Tiel Coder and MiniCPM-V on a second engine written for PolyStrata. One-click install for Windows and Linux, OpenAI/Anthropic API on localhost.
- anthropic-api
- cuda
- gemma
- gguf
Build AI agents that run 100% on-device. Sub-100ms latency on Qualcomm NPU. Zero cloud dependency.
llama.cpp on a jailbroken PS5: run any GGUF model natively on the console, starting with Qwen 3.8
A lightweight, accurate and robust monocular visual inertial odometry based on Multi-State Constraint Kalman Filter.
Blazing fast Apple Silicon inference engine optimized for Qwen & Nemotron. OpenAI + Anthropic API compatible. Built by folks from nace.ai
:spider_web: A Python interface to CGAL's meshing tools
Run models larger than your RAM or VRAM by streaming MoE experts from SSD. Built on llama.cpp.
Jinja2 C++ (and for C++) almost full-conformance template engine implementation
- cpp
- jinja2
- jinja2-templates
- templates
Xolotl: run DeepSeek-V4.1-Flash, all 552B, as a local coding agent on one gaming PC (RTX 4090 + 110 GB RAM): ~33 tok/s on agent tasks, ~41 in fast mode, 512K context. Plus GLM-5.3-Flash, Qwen3.8 and LFM3-Omni. MoE experts tiered across VRAM, pinned RAM and NVMe, with Xolotl Direct NVMe->VRAM. OpenAI + Anthropic API.
WipEout Omega Collection (PS4) native PC port for Windows and Linux: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it! 💙 Donate: PayPal [email protected] or ko-fi.com/abd_dbh
- native-port
- pc-port
- ps4
- shadps4
C++11 wrapper for the LMDB embedded B+ tree database library.
A minimalistic C++ Jinja templating engine for LLM chat templates
A realtime preview tool for projection mapping
small LLM inference engine from scratch, w/ 6+ hours of youtube tutorials & 85+ pages of handwritten notes included
sqlgen is a reflection-based ORM and SQL query generator for C++-20, similar to Python's SQLAlchemy/SQLModel or Rust's Diesel.
Real-time film emulation for Unreal Engine: 21 looks, grain, halation, lens effects, Blueprint controls and reusable presets.
llama.cpp fork that abliterates at inference
Loopcut: an AI agent that works inside Blender. A fork of Blender (GPL).
A voxel engine for godot. I'ts a c++ engine module.
Accidental Noise Library in Godot Engine enhanced with visual noise editor
- gradient-noise
- simplex-noise
- value-noise
- normalmap