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Run large AI models on your own PC: Qwen3.8-Flash-Next on Strata's engine, and GLM 5.3 Flash, DeepSeek V4 Flash, LFM2.5, Qwen3.6, Ornith 1.5, Gemma 4, Tiel Coder and MiniCPM-V on a second engine written for PolyStrata. One-click install for Windows and Linux, OpenAI/Anthropic API on localhost.

  • anthropic-api
  • cuda
  • gemma
  • gguf

A lightweight, accurate and robust monocular visual inertial odometry based on Multi-State Constraint Kalman Filter.

Blazing fast Apple Silicon inference engine optimized for Qwen & Nemotron. OpenAI + Anthropic API compatible. Built by folks from nace.ai

Jinja2 C++ (and for C++) almost full-conformance template engine implementation

  • cpp
  • jinja2
  • jinja2-templates
  • templates

Xolotl: run DeepSeek-V4.1-Flash, all 552B, as a local coding agent on one gaming PC (RTX 4090 + 110 GB RAM): ~33 tok/s on agent tasks, ~41 in fast mode, 512K context. Plus GLM-5.3-Flash, Qwen3.8 and LFM3-Omni. MoE experts tiered across VRAM, pinned RAM and NVMe, with Xolotl Direct NVMe->VRAM. OpenAI + Anthropic API.

WipEout Omega Collection (PS4) native PC port for Windows and Linux: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it! 💙 Donate: PayPal [email protected] or ko-fi.com/abd_dbh

  • native-port
  • pc-port
  • ps4
  • shadps4

Accidental Noise Library in Godot Engine enhanced with visual noise editor

  • gradient-noise
  • simplex-noise
  • value-noise
  • normalmap