C++ implementation of a fast hash map and hash set using hopscotch hashing
- cpp
- hash-map
- hash-table
- header-only
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C++ implementation of a fast hash map and hash set using hopscotch hashing
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Game Boy / Color engine with lots of features
Pokémon Pokopia (Switch 2) recompiled to run natively on Windows with Linux/Handheld support. Multiplayer included, modding, feature enhancements and more! Join the discord community as well - https://discord.recompia.com
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C++23 procedure hooking library.
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Robust Tetrahedral Meshing in the Wild.
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Free, open-source 3D sculpting for Linux, macOS and Windows: dense meshes, remeshing, painting, built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.
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TokuMX is a high-performance, concurrent, compressing, drop-in replacement engine for MongoDB | Issue tracker: https://tokutek.atlassian.net/browse/MX/ |
Header-only C++11 library to encode/decode base64, base64url, base32, base32hex and hex (a.k.a. base16) as specified in RFC 4648, plus Crockford's base32. MIT licensed with consistent, flexible API.
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
An object oriented C++ wrapper for CURL (libcurl)
An unofficial Android port of the Xbox 360 version of Grand Theft Auto IV created through the process of static recompilation
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Embedded transactional database for blobs, documents & graphs, with kernel-bypass NVMe through io_uring & SPDK, GPU compaction, and one C ABI over its own, RocksDB & LevelDB engines 🗄️
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