Sorting algorithms & related tools for C++
- cpp
- sorting
- algorithm
58,136 visible repositories in the index
793–816 of 1,324 · Most stars
Sorting algorithms & related tools for C++
Real time semantic slam in ROS with a hand held RGB-D camera
ThunderGBM: Fast GBDTs and Random Forests on GPUs
Andromeda - Interactive Reverse Engineering Tool for Android Applications
[Siggraph Asia 2013] Large-Scale, Real-Time 3D Reconstruction
RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.
TensorFlow ROCm port
C++ Reflection Parser / Runtime Skeleton
TokuMX is a high-performance, concurrent, compressing, drop-in replacement engine for MongoDB | Issue tracker: https://tokutek.atlassian.net/browse/MX/ |
A Compositional Numeric Library for C++
ROS-based framework and RPi image to control PX4-powered drones 🍀
Real-time object detection on Android using the YOLO network with TensorFlow
Vulkan best practice for mobile developers
Experimental Online Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included. Status: https://octr.ryu7w7.xyz
Modern C++ quantum computing library
g2core - The Next Generation
An object oriented C++ wrapper for CURL (libcurl)
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Free, open-source 3D sculpting for Linux, macOS and Windows: dense meshes, remeshing, painting, built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.
Linq for list comprehension in C++
An unofficial Android port of the Xbox 360 version of Grand Theft Auto IV created through the process of static recompilation
Reproducing the results of "Playing Atari with Deep Reinforcement Learning" by DeepMind
HARFANG 3D source code public repository
INI file reader and writer