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865–888 of 1,276 · Most stars

Pokémon Pokopia (Switch 2) recompiled to run natively on Windows with Linux/Handheld support. Multiplayer included, modding, feature enhancements and more! Join the discord community as well - https://discord.recompia.com

  • linux
  • native
  • pokemon
  • pokopia

C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications

oneAPI DPC++ Library (oneDPL) https://software.intel.com/content/www/us/en/develop/tools/oneapi/components/dpc-library.html

  • oneapi

Header-Only C++ Library for Graph Representation and Algorithms

  • search-algorithm
  • dijkstra-algorithm
  • graph
  • graph-algorithms

cmix is a lossless data compression program aimed at optimizing compression ratio at the cost of high CPU/memory usage.

A lightweight, high-performance, industrial-grade cross-language logging library (C++/Java/C#/Kotlin/TS/Python/Go), battle-tested in Honor of Kings.

  • cross-platform
  • high-performance
  • java
  • logging

Robust Tetrahedral Meshing in the Wild.

  • geometry-processing
  • tetrahedral-meshing
  • surface-repair
  • 3d-triangulation

RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.

  • articulated-body-algorithm
  • inverse-dynamics
  • forward-dynamics
  • multi-body-dynamics