〰📺🔊 Synthesiser audio plugin for making music by drawing objects on an oscilloscope using audio.
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cmix is a lossless data compression program aimed at optimizing compression ratio at the cost of high CPU/memory usage.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
- vulkan
- raytracing
- graphics-engine
- graphics-library
Real time semantic slam in ROS with a hand held RGB-D camera
- semantic-segmentation
- slam
- semantic-slam
- octomap
RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.
- articulated-body-algorithm
- inverse-dynamics
- forward-dynamics
- multi-body-dynamics
TensorFlow ROCm port
Experimental Online Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included. Status: https://octr.ryu7w7.xyz
Free, open-source 3D sculpting for Linux, macOS and Windows: dense meshes, remeshing, painting, built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.
- 3d
- cpp
- dear-imgui
- digital-sculpting
Framework and Library for Distributed Online Machine Learning
- machine-learning
- c-plus-plus
- ml
- distributed
PokerTH is a poker game written in C++/Qt.
- board-game
- family-game
- multiplayer
- poker
ROS-based framework and RPi image to control PX4-powered drones 🍀
- ros
- px4
- mavros
- aruco
:fish_cake: A new take on polymorphism
- polymorphism
- oop
- mixins
- library
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Dense Visual Odometry and SLAM
HARFANG 3D source code public repository
- 3d
- realtime
- cpp
- vr
The most perfect live wallpaper engine for macOS, supporting web/video/scene wallpaper
- macos
- mirage
- miragewallpaper
- dynamic-wallpaper
Bloodborne running natively on Windows 10/11: launcher in 13 languages, DLSS, FSR 3.1/4, unlocked FPS, cheats, mods, one-click updates.
- bloodborne
- bloodborne-pc
- bloodborne-windows
- dlss
A native Windows and Linux port of Grand Theft Auto: Vice City Stories (PS2, USA, SLUS-21590), made by recompiling the game's PS2 executable into C++
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
Calibrate the extrinsic parameters between Livox LiDAR and camera
Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.
- bloodborne
- native
- pc
- port
Platform Abstraction C++ Libraries
An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.
- cpp
- cplusplus
- cplusplus-17
- actor-model
Open Fodder: An open source port of Cannon Fodder
- cannon-fodder
- game
- dos
- amiga