KlayGE is a cross-platform open source game engine with plugin-based architecture.
- graphics
- game-engine
- cross-platform
- engine3d
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KlayGE is a cross-platform open source game engine with plugin-based architecture.
Wifi & BLE driven passenger flow metering with cheap ESP32 boards
A client/server indexer for c/c++/objc[++] with integration for Emacs based on clang.
DLSS 5 Neural Rendering for Images & Video with Frame Generation, RTX Video Super Resolution, HDR, and Color Grading
MySQL fork maintained and used at Twitter
Speech Note Linux app. Note taking, reading and translating with offline Speech to Text, Text to Speech and Machine translation.
Ultra fast and low latency asynchronous socket server & client C++ library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
A header-only C++ argument parser library. Supposed to be flexible and powerful, and attempts to be compatible with the functionality of the Python standard argparse library (though not necessarily the API).
Orchestrator: Unleashing Creativity with Visual Scripting
Version 1.2. This is the source code to STUNTMAN - an open source STUN server and client code by john selbie. Compliant with the latest RFCs including 5389, 5769, and 5780. Also includes backwards compatibility for RFC 3489. Compiles on Linux, MacOS, BSD, Solaris, and Win32 with Cygwin. Windows binaries avaialble from www.stunprotocol.org.
a node.js plugin to integrate nw.js/electron games with steamworks
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
A Wayland compositor designed for daily use, with scrolling, dwindle, master, and stacking layouts, per-output workspaces, window rules, blur, shadows, and fluid animations.
An efficient C++20 GPU numerical computing library with Python-like syntax
Library to build PHP extensions with C++
PS2 games in the browser: static recompilation to WebAssembly with a native runtime
Kratos Multiphysics (A.K.A Kratos) is a framework for building parallel multi-disciplinary simulation software. Modularity, extensibility and HPC are the main objectives. Kratos has BSD license and is written in C++ with extensive Python interface.
Creates up to a thousand WiFi access points with custom SSIDs.
Nearest Neighbor Search with Neighborhood Graph and Tree for High-dimensional Data
:taxi: Fast and robust clustering of point clouds generated with a Velodyne sensor.
Cross-platform, efficient, customizable, and robust asynchronous HTTP(S)/WebSocket server C++ library with the right balance between performance and ease of use
Real-time multi-physics simulation with an emphasis on medical simulation.
MAVLink to ROS gateway with proxy for Ground Control Station
Physical based rendering with Vulkan using glTF 2.0 models