Polygonal Surface Reconstruction from Point Clouds (C++ & Python)
- surface-reconstruction
- urban-modeling
- urban-reconstruction
- primitive-extraction
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Polygonal Surface Reconstruction from Point Clouds (C++ & Python)
Run .NET and Node.js code in-process on Windows, MacOS, and Linux
Pipelines for expressive code on collections in C++
Open Robotics Automation Virtual Environment: An environment for testing, developing, and deploying robotics motion planning algorithms.
Reference implementation of Dragonbox in C++
C++ API wrapper for displaying shapes and meshes in Rviz
A Fast Implementation of Random Forests
llama.cpp on a jailbroken PS5: run any GGUF model natively on the console, starting with Qwen 3.8
Ground Segmentation from Lidar Point Clouds
Code to accompany a series of OpenGL articles on tomdalling.com
Embeddable, in-memory, document-oriented database with a high-level Query builder interface.
A lightweight, accurate and robust monocular visual inertial odometry based on Multi-State Constraint Kalman Filter.
Versioned fork of the OpenCV gem for Ruby
Convenient unified display of the most relevant technical and tag data for video and audio files.
Yet Another Serialization
JSON for Classic C++
C++ libraries for writing Wayland Shells
C++ Implementation of Algorithms (aka. Spaghetti Source)
The repository host gives no description.
Simple, small, C++ embeddable webserver with WebSockets support
Tools to aid in Vulkan development
DSP IIR realtime filter library written in C++
Tool to check C++ #include dependencies (dependency graphs created in .dot format)
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications