P4_16 reference compiler
- p4
- p4c
- p4language
- p4lang
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P4_16 reference compiler
Xbox 360 to PC port of Dante's Inferno using ReXGlue (static recompilation)
WhirlyGlobe Development
A lightweight high performance tensor algebra framework for modern C++
Translatedlibuv wrapper in C++11 / libuv C++11 network library
Polygonal Surface Reconstruction from Point Clouds (C++ & Python)
Run .NET and Node.js code in-process on Windows, MacOS, and Linux
Pipelines for expressive code on collections in C++
Universal model exchange and serialization format for decision tree forests
Open Robotics Automation Virtual Environment: An environment for testing, developing, and deploying robotics motion planning algorithms.
Reference implementation of Dragonbox in C++
C++ API wrapper for displaying shapes and meshes in Rviz
A Fast Implementation of Random Forests
llama.cpp on a jailbroken PS5: run any GGUF model natively on the console, starting with Qwen 3.8
Ground Segmentation from Lidar Point Clouds
Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
Code to accompany a series of OpenGL articles on tomdalling.com
Embeddable, in-memory, document-oriented database with a high-level Query builder interface.
A lightweight, accurate and robust monocular visual inertial odometry based on Multi-State Constraint Kalman Filter.
Versioned fork of the OpenCV gem for Ruby
Convenient unified display of the most relevant technical and tag data for video and audio files.
Yet Another Serialization
JSON for Classic C++
C++ libraries for writing Wayland Shells