LYNX SHARE — lightweight open-source DAW in C++20/JUCE with the FL Studio workflow: Channel Rack, Piano Roll, Playlist, Mixer and .flp import
- audio
- clap
- cpp20
- daw
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LYNX SHARE — lightweight open-source DAW in C++20/JUCE with the FL Studio workflow: Channel Rack, Piano Roll, Playlist, Mixer and .flp import
captcha break based on opencv2, tesseract-ocr and some machine learning algorithm.
A lightweight, high-performance, industrial-grade cross-language logging library (C++/Java/C#/Kotlin/TS/Python/Go), battle-tested in Honor of Kings.
Robust Tetrahedral Meshing in the Wild.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Free SDR receiver for macOS, Windows and Linux: digital TV (DVB-T/T2, DVB-C, DVB-S/S2, ATSC, ISDB-T, DTMB), DAB+, FM, DRM, aviation (ADS-B, ACARS, VDL2), satellites, GNSS, ham modes (FT8, PSK31, CW), digital voice, cell towers and a spectrum analyser. HackRF, RTL-SDR, Airspy, SDRplay, BladeRF, LimeSDR, Pluto, USRP.
Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.
VexCL is a C++ vector expression template library for OpenCL/CUDA/OpenMP
A Modern C++ Data Sciences Toolkit
C++ ORM for SQLite
LÖVE for Nintendo Homebrew
Sorting algorithms & related tools for C++
Real time semantic slam in ROS with a hand held RGB-D camera
C++17 `std::variant` for C++11/14/17
ThunderGBM: Fast GBDTs and Random Forests on GPUs
Andromeda - Interactive Reverse Engineering Tool for Android Applications
The repository host gives no description.
[Siggraph Asia 2013] Large-Scale, Real-Time 3D Reconstruction
MySQL Connector/C++ is a MySQL database connector for C++. It lets you develop C++ and C applications that connect to MySQL Server.
RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.
TensorFlow ROCm port
Framework and Library for Distributed Online Machine Learning
C++ Reflection Parser / Runtime Skeleton
Local inference engine for Qwen3.8-Flash-Next on NVIDIA Blackwell