Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
- computer-graphics
- computer-vision
- radiance-field
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Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
A collaboration friendly studio for NeRFs
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
CUDA accelerated rasterization of gaussian splatting
A PyTorch Library for Accelerating 3D Deep Learning Research
[ICLR 2024 Oral] Generative Gaussian Splatting for Efficient 3D Content Creation
pySLAM is a hybrid Python/C++ Visual SLAM pipeline supporting monocular, stereo, and RGB-D cameras. It provides a broad set of modern local and global feature extractors, multiple loop-closure strategies, a volumetric reconstruction module, integrated depth-prediction models, and semantic segmentation capabilities for enhanced scene understanding.
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
3D高斯论文,持续更新,欢迎交流讨论。
Ray tracing and hybrid rasterization of Gaussian particles
TranslatedImage-driven 3D scene generation system. Users provide a reference image and prompt words, and the system generates previewable, replayable, and traceable scene results according to the camera trajectory; official 3D demonstration assets allow direct viewing of color/depth animations and Gaussian point clouds in the browser. Image-driven 3D scene generation system
Open Reality: phone video to AI-queryable 3D scenes. MCP tools for Claude/Codex/Cursor (npm openreality-mcp), the self-hostable broker, and the VGGT-SLAM library, in one repo. BSD-2-Clause.