This playground demonstrates how to perform physics collision detection using Swift and Sprite Kit.
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GLOBE_3D: a real-time 3D Engine written in Ada
- ada
- ada-language
- 3d-engine
- opengl
3D collisions for GameMaker
A collider that takes an array of Line2D as input and outputs a collision shape chain following the lines
Exsplore Sprite Kit in this playground. Learn how to setup and use spriteKit and change parmeters to see how it effects the sprites. Updated to Swift3
Utility functions built around Typescript and Ember
A simple set of 2d physics + collision demos for flixel v2.0