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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

AFL++ is a state-of-the-art fuzzer, and #1 in benchmarks. It was originally based on AFL. Today it comes with qemu 5.1, collision-free coverage, enhanced laf-intel & redqueen, AFLfast++ power schedules, MOpt mutators, unicorn_mode, and a lot more!

RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.

  • articulated-body-algorithm
  • inverse-dynamics
  • forward-dynamics
  • multi-body-dynamics

A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.

Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers

  • 2d
  • 2d-game
  • box2d
  • csharp

slick is a simple to use polygon collision library inspired by bump.lua

2D Collision Detection for Lua using the Separating-Axis Theorem

  • collision-detection
  • 2d-game-framework
  • love2d
  • lua-library