Hybrid A* Path Planner for the KTH Research Concept Vehicle
- motion-planning
- planning-algorithms
- robotics
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Hybrid A* Path Planner for the KTH Research Concept Vehicle
Robot-centric elevation mapping for rough terrain navigation
(IROS 2020, ECCVW 2020) Official Python Implementation for "3D Multi-Object Tracking: A Baseline and New Evaluation Metrics"
An Iterative Closest Point (ICP) library for 2D and 3D mapping in Robotics
Build your own robot duck. XGO-Duck is a 3D-printable biped powered by Arduino UNO Q and 15 servos, adapted from Pollen Robotics' Microduck. Includes mechanical models, PCB designs, a BOM, and an assembly guide. Build it, explore its motion, and make it your own.
The Control Toolbox - An Open-Source C++ Library for Robotics, Optimal and Model Predictive Control
Best practices, conventions, and tricks for ROS
A curated list of resources for Document Understanding (DU) topic
C++-based high-performance parallel environment execution engine (vectorized env) for general RL environments.
A curated list of awesome links and software libraries that are useful for robots.
PointCNN: Convolution On X-Transformed Points (NeurIPS 2018)
Motion Generation for Robots and Machines. Real-time. Jerk-constrained. Time-optimal.
gradslam is an open source differentiable dense SLAM library for PyTorch
Gazebo database of SDF models. This is a predecessor to https://app.gazebosim.org
:taxi: Fast and robust clustering of point clouds generated with a Velodyne sensor.
Fast LOAM: Fast and Optimized Lidar Odometry And Mapping for indoor/outdoor localization IROS 2021
ROS tools for IMU devices
OpenAI Gym environments for an open-source quadruped robot (SpotMicro)
Modular Reinforcement Learning (RL) library (implemented in PyTorch, JAX, and NVIDIA Warp) with support for Gymnasium/Gym, NVIDIA Isaac Lab, MuJoCo Playground and other environments
Robotics with GPU computing
IKPy, an Universal Inverse Kinematics library
LLM-first, 3D-native robotics and simulation workspace.
Visualization framework for autonomy and robotics data encoded in XVIZ
Gibson Environments: Real-World Perception for Embodied Agents