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73–96 of 342 · Most stars

The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

LaiFeng IOS Live Kit,H264 and AAC Hard coding,support GPUImage Beauty, rtmp transmission,weak network lost frame,Dynamic switching rate

Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.

  • amd
  • directx12
  • nvidia
  • pc-gaming

Open-source library of optimized deep learning operations (matmul, convolution, attention) for CPUs (x64, AArch64, RISC-V) and Intel GPUs. Used by PyTorch, TensorFlow, OpenVINO, and ONNX Runtime.

  • onednn
  • oneapi
  • performance
  • cpp

A treemap for finding and removing what fills your disk, for Omarchy. Rust + GPUI.

Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.

Up to 100x faster strings for C, C++, CUDA, Python, Rust, Swift, JS, & Go, leveraging NEON, AVX2, AVX-512, SVE, GPGPU, & SWAR to accelerate search, hashing, sorting, edit distances, sketches, and memory ops 🦖

The Swiss Army Knife of Offline AI. Chat, see, speak, and generate images on your phone or Mac — GGUF LLMs, vision, Whisper speech-to-text, Stable Diffusion, tool calling, and local-network servers. Runs on your CPU, GPU, or NPU. No account, no API key, zero data leaves your device.