Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
- simulation
- robotics
- kinematics
- virtual-reality
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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
A collision detection library for Lua
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
High performance 2D collision detection system with realistic physics responses.
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
Godot addon to animate a CollisionShape2D along with the frames of an AnimatedSprite2D. Useful for making changing hitboxes, hurtboxes and hardboxes. Comes with an Editor, making things easy.
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
A separation axis theorem collision library for Haxe.
An interactive physics engine & library.
Create collision for multiple 3D Objects in one click
slick is a simple to use polygon collision library inspired by bump.lua
A 3D collision detection library for Lua.
A robust, pixel-perfect collision engine for GameMaker Studio 2.3.
2D Collision Detection for Lua using the Separating-Axis Theorem
3D collisions for GameMaker
A collider that takes an array of Line2D as input and outputs a collision shape chain following the lines