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TypeScript ORM for Node.js based on Data Mapper, Unit of Work and Identity Map patterns. Supports MongoDB, MySQL, MariaDB, MS SQL Server, PostgreSQL and SQLite/libSQL databases.

Orchestrate end-to-end encryption, cryptographic identities, mutual authentication, and authorization policies between distributed applications – at massive scale.

Scalable Distributed Game Server Engine with Hot Swapping in Golang

  • golang
  • rpc
  • entity-framework
  • packets

The Service Bus Explorer allows users to connect to a Service Bus namespace and administer messaging entities in an easy manner. The tool provides advanced features like import/export functionality or the ability to test topic, queues, subscriptions, relay services, notification hubs and events hubs.

  • service-bus
  • notification-hubs
  • messaging-entities
  • azure-service-bus

A sample authentication service implemented with a server-less architecture, using AWS Lambda to host and execute the code and Amazon DynamoDB as persistent storage. This provides a cost-efficient solution that is scalable and highly available and can be used with Amazon Cognito for Developer Authenticated Identities.

Declare AMQP entities like queues, producers, and consumers in a declarative way. Can be used to work with RabbitMQ.

Quickly and easily expose Doctrine entities as REST resource endpoints with the use of simple configuration with annotations, yaml, json or a PHP array.

Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.