Scalable Distributed Game Server Engine with Hot Swapping in Golang
- golang
- rpc
- entity-framework
- packets
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Scalable Distributed Game Server Engine with Hot Swapping in Golang
An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.