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1–18 of 18 · Most stars

Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.

  • amd
  • directx12
  • nvidia
  • pc-gaming

Next generation API for .NET

  • reflection
  • raft
  • raft-consensus
  • raft-consensus-algorithm

Ahead of time compiler for JVM bytecode targetting iOS, Mac OSX and Linux

  • ios
  • java
  • jvm
  • robovm

Lightweight, portable and easy to integrate C directory and file reader

  • c
  • posix
  • portable
  • header-only

Gzip Decompression and Random Access for Modern Multi-Core Machines

  • cli
  • cpp
  • cpp17
  • cpp17-library

Single-header c99 accelerated float/double parsing. Port of the fast_float library.

Universal BLE Smart Scale bridge. Captures body composition from Renpho, Xiaomi & 20+ others, syncs to Garmin Connect, Strava, MQTT (Home Assistant), InfluxDB, Webhooks, Ntfy & local files (CSV/JSONL). Headless CLI for Raspberry Pi, Linux, macOS & Windows.

A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.

  • header-translation
  • pascal-binding
  • raylib
  • lazarus

Zero-overhead eBPF process tracer for Linux malware triage and incident response. Traces syscalls, network, and file events per-process without strace overhead.

Overhead allocators, allocator-aware containers and lifetime management for D objects