Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
- amd
- directx12
- nvidia
- pc-gaming
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Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
A family of header-only, very fast and memory-friendly hashmap and btree containers.
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C++14 concurrent lock-free low-latency queue.
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The open source operating system for digital agencies. Built with Directus and Nuxt.
Lightweight, portable and easy to integrate C directory and file reader
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A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
Low-overhead sampling profiler and tracer for Ruby for Linux
One C++ log library to rule them all! MacOS, IOS, Android, Linux, Windows, QT, std::clog
Zero-overhead eBPF process tracer for Linux malware triage and incident response. Traces syscalls, network, and file events per-process without strace overhead.
Overhead allocators, allocator-aware containers and lifetime management for D objects