A generic post-processing injector for games and video software.
- post-processing
- injector
- shaders
- d3d9
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A generic post-processing injector for games and video software.
Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript
Translate GPU shaders and compute kernels between GLSL, HLSL, Metal, SPIR-V, Slang, CUDA and HIP, and to WGSL, through the CrossGL IR
A collection of tools, libraries, and tests for Vulkan shader compilation.
📷 Realtime camera filters on android.
GLSL optimizer based on Mesa's GLSL compiler. Originally developed for Unity purposes.
Ghostty Blackhole puts a real, ray-traced black hole inside your terminal. It grows as Claude Code's context window fills up, live. A fresh session is a quiet hole in the corner. A full one swallows half your screen. You'll always see /compact coming.
Feature-rich shaders for avatars
Robert Penner's easing functions in GLSL, available as a module for glslify.
A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.
Lisp to GLSL Language Translator
Real-time film emulation for Unreal Engine: 21 looks, grain, halation, lens effects, Blueprint controls and reusable presets.
A shading language that can be compiled into GLSL ES 3.0
Add dithers to anything in your app. A dither engine and agent skill for shadcn.
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding
Library for shader debugging and profiling for Vulkan and OpenGL
HaxeFlixel Shaders and Supporting Utilities
Include code from external files into your shaders.