Build Time Analyzer for Swift
- xcode
- swift
- analyzer
- build
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Build Time Analyzer for Swift
Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
GUI for Fancontrol. It uses the KAuth module of the KDE Frameworks 5 to write the generated config file. Furthermore it communicates with systemd via dbus to control the fancontrol service. If you want to compile without systemd support set the -DNO_SYSTEMD option.
Packer utility for compressing and complicating reversing compiled native code (native files), protecting resources, adding DRM, and packing into an optimized loader.
A reimplementation of Qt's moc using libclang. Contains both a drop-in remplacement, and a plugin for the clang compiler.
A realtime visual programming language for interactive media.
An open-source .NET library for managing native keyboard and mouse events in Windows OS.
An unofficial original Xbox version PC port of 007: Nightfire via static recompilation.
Killzone 3 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
Javascript GMS2 commandline compilation
Simple PE32 Packer with aPLib compression library. I checked that this packer works on the program LinkParser.exe. This code must be compiled in release mode in order to work properly. I don't know the reason why. Sorry...