A High-Quality Real Time Upscaler for Anime Video
- anime
- upscaling
- upsampling
- video-processing
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A High-Quality Real Time Upscaler for Anime Video
Making it easier to work with shaders
A generic post-processing injector for games and video software.
Console-based GLSL Sandbox for 2D/3D shaders
Lightweight, cross-platform & full-featured shader IDE
Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
Overlay for running GPU shaders on top of Windows desktop and Wine
A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
FFT-based ocean-wave rendering, implemented in Godot
A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Advanced shading language for production GI renderers
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Simple tool to load GLSL shaders on HTML Canvas using WebGL
Translate GPU shaders and compute kernels between GLSL, HLSL, Metal, SPIR-V, Slang, CUDA and HIP, and to WGSL, through the CrossGL IR
A collection of tools, libraries, and tests for Vulkan shader compilation.
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
Various shaders.