Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
- computer-graphics
- computer-vision
- radiance-field
70,234 visible repositories in the index
1–10 of 10 · Most stars
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
A collaboration friendly studio for NeRFs
FAST-LIVO2: Fast, Direct LiDAR-Inertial-Visual Odometry
[ICLR 2024 Oral] Generative Gaussian Splatting for Efficient 3D Content Creation
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Gaussian Splatting visualization for Unity
pySLAM is a hybrid Python/C++ Visual SLAM pipeline supporting monocular, stereo, and RGB-D cameras. It provides a broad set of modern local and global feature extractors, multiple loop-closure strategies, a volumetric reconstruction module, integrated depth-prediction models, and semantic segmentation capabilities for enhanced scene understanding.
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Ray tracing and hybrid rasterization of Gaussian particles