High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models.
- 3d
- 3d-aigc
- 3d-generation
- image-to-3d
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High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
Textures.js is a JavaScript library for creating SVG patterns
Here you'll find a growing collection of 3D models, textures, and images from inside NASA.
Huge library of matcap PNG textures organized by color
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
curtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.
AssetFurnace: the most complete open-source image-to-3D pipeline (Oct 2026). Prompt or picture → textured, rigged, animated game character, locally on Apple Silicon or NVIDIA. Pixal3D, TRELLIS.2, Hunyuan3D, SF3D, auto-rig and 21 moves. For indie game devs and 3D artists. Free, Apache-2.0.
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Scenario for Blender: AI images, video, 3D and PBR materials in the viewport, plus a local MCP server for agents. Blender 5.0+ extension, GPL-3.0-or-later.
A simple way to pack and manage texture atlases for libGDX game framework.
SUPRA-Tex: 3D Generation with Super-Aligned Texture
A friendly web-component for writing and rendering shaders.
Open-world game implemented in Godot Engine that can load GTA 3D-era models and textures
A typographically elegant, clean, and structured LaTeX template.
High efficient and fast 2D bin packing tool
RewindBox 0.0.10 — independent iPhone/iPad emulation frontend forked from NeoStation, with embedded Libretro, MeloNX (Switch), Dolphin, ARMSX2 and RPCS3, HD textures, cheats and customizable controls.
Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.
Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.
Research tooling for MW4 on-demand texture streaming: loopback proxy, hosts manager, resumable mirror, control GUI. Code and notes only - no game files.
A drone flight over the Na Pali coast, rendered entirely in code. No textures, images or models.
C++ implementation of the Local Binary Pattern texture descriptors. This class integrates with OpenCV and FFTW3 to bring a complete and fast implementation of the popular descriptors: LBP u2, ri, riu2 & hf. The routines for calculating these descriptors are inspired by the Matlab code of the original authors.
Pure AS3 librairies for encode/decode ATF (Adobe Texture Format) files.
A c++ Godot engine module, to layer, pack, and merge textures at runtime.