A High-Quality Real Time Upscaler for Anime Video
- anime
- upscaling
- upsampling
- video-processing
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A High-Quality Real Time Upscaler for Anime Video
Console-based GLSL Sandbox for 2D/3D shaders
Lightweight, cross-platform & full-featured shader IDE
Kill shader compilation stutter before you play. Compiles your games' shaders into the GPU driver's cache ahead of time. Windows, NVIDIA and AMD.
:books: Library of all kind of scripts, snippets & shaders for Unity
A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Procedural Noise Shader Routines compatible with WebGL
Simple WebGL Fragment Shader Editor
Simple tool to load GLSL shaders on HTML Canvas using WebGL
A gameplay-focused shader pack for Minecraft
GLSL optimizer based on Mesa's GLSL compiler. Originally developed for Unity purposes.
Ghostty Blackhole puts a real, ray-traced black hole inside your terminal. It grows as Claude Code's context window fills up, live. A fresh session is a quiet hole in the corner. A full one swallows half your screen. You'll always see /compact coming.
A feature rich toon shader for unity and VR Chat
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
Surface-Stable Fractal Dithering
Feature-rich shaders for avatars
A friendly web-component for writing and rendering shaders.
A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.
WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.
Add dithers to anything in your app. A dither engine and agent skill for shadcn.
A fully customizable webgl shader sandbox to embed in your pages
EasyAGAL is an open source ActionScript library that simplifies coding assembly language shaders. Advantages include: Code completion and hinting, easier-to-read code, macro libraries -- including trigonometry functions like atan2(), color blending formulas from Photoshop, and more -- ready to use in your own shaders.