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This repository contains the codes of "A Lip Sync Expert Is All You Need for Speech to Lip Generation In the Wild", published at ACM Multimedia 2020. For HD commercial model, please try out Sync Labs

Public malware techniques used in the wild: Virtual Machine, Emulation, Debuggers, Sandbox detection.

  • anti-analysis
  • anti-debugging
  • anti-sandbox
  • anti-vm

Play your own Tears of the Kingdom and Breath of the Wild natively on Apple silicon Mac, iPhone and iPad. Not an emulator: the game's ARM64 code runs directly, NVN rebuilt on Metal. Bring your own game.

  • apple-silicon
  • arm64
  • breath-of-the-wild
  • game-port

Work-in-progress static recompilation of The Legend of Zelda: Breath of the Wild (Switch, v1.9.0) for Windows and Linux. Bring your own dump: no game files, keys or dumping tools included.

Meltano: the declarative code-first data integration engine that powers your wildest data and ML-powered product ideas. Say goodbye to writing, maintaining, and scaling your own API integrations.

  • dataops
  • dataops-platform
  • elt
  • open-source

Self-hosted realtime soundscape analyser for birds, bats and other wildlife. Multi-model local AI inference, runs 24/7 on a Raspberry Pi.

  • audio
  • bioacoustics
  • birds
  • golang

Robust Tetrahedral Meshing in the Wild.

  • geometry-processing
  • tetrahedral-meshing
  • surface-repair
  • 3d-triangulation

Decode / encode XML to/from map[string]interface{} (or JSON); extract values with dot-notation paths and wildcards. Replaces x2j and j2x packages.

Static recompilation of The Legend of Zelda: Breath of the Wild (Switch 1.0.0 / 1.6.0 / 1.8.2) for Android - no game files included

Emits events in Go way, with wildcard, predicates, cancellation possibilities and many other good wins

  • emitter
  • golang