Tags / Graphics and 3D /
3D rendering library
Library or engine that renders real-time 3D scenes, such as three.js or Babylon.js; not a game engine.
Repositories
18
Net stars gained, last 7 days
+1,605
Top-level Tag
Net stars gained each day, last 90 days
Peak days
- 1
Oct 17, 2026 +513 net stars (median day +66)
- Noniv/web-ocean+443 (86%)
Created on Oct 16, 2026
- mrdoob/three.js+43 (8%)
- BabylonJS/Babylon.js+10 (2%)
- 2
Oct 18, 2026 +302 net stars (median day +66)
- Noniv/web-ocean+151 (50%)
Created on Oct 16, 2026
- blendi-remade/dioramas+64 (21%)
- mrdoob/three.js+54 (18%)
- 3
Oct 22, 2026 +299 net stars (median day +66)
- blendi-remade/dioramas+78 (26%)
- mrdoob/three.js+59 (20%)
- Leonxlnx/open-water+50 (17%)
Published v1.1, v1.2, and v1.3 on Oct 22, 2026 · Created on Oct 20, 2026
- 4
Oct 28, 2026 +398 net stars (median day +66)
- Humpalumps/Ultra-Water+165 (41%)
Created on Oct 28, 2026
- blendi-remade/dioramas+107 (27%)
- mrdoob/three.js+66 (17%)
- 5
Oct 29, 2026 +333 net stars (median day +66)
- Humpalumps/Ultra-Water+207 (62%)
Created on Oct 28, 2026
- mrdoob/three.js+46 (14%)
- blendi-remade/dioramas+42 (13%)
A peak day has at least 2 times the net stars of the median day of this chart, and at least 100 more. For each peak day, the list shows the repositories that gained the most net stars that day. It also shows their GitHub releases of that day or the day before (UTC), and their creation date when it was 14 days or less before. These events occur near the same day. They do not show why the stars came.
Largest
Most stars in total now.
- mrdoob/three.js118K
readme:
The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library.
description:
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
description:
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
readme:
A web framework for building browser based 3D, AR and VR experiences.
readme:
It uses WebGL for hardware-accelerated graphics, and is cross-platform, cross-browser, and tuned for dynamic-data visualization.
readme:
- 3D visualization - Physically based rendering (PBR)
readme:
I made Zdog so I could design and display simple 3D models without a lot of overhead.
readme:
This one creates a _scene_, _camera_ and _renderer_ - we add the following modules to the App.
- potree/potree5.7K
readme:
Potree is a free open-source WebGL based point cloud renderer for large point clouds.
- mosra/magnum5.2K
description:
Lightweight and modular C++11 graphics middleware for games and data visualization
Newest Admissions
Entered the index by the rising rule, newest first.
description:
Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 170–300 fps
description:
Physically based real-time ocean in pure WebGL2: FFT waves, volumetric clouds, rain, squalls, lightning and sound.
description:
Real-time WebGPU ocean renderer written from scratch, no engine.
readme:
A small three.js layer that makes generated models look expensive
How a repository gets this Tag
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