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Tags / Graphics and 3D /

Graphics API wrapper

Library that wraps or abstracts GPU APIs such as Vulkan, Metal, DirectX, OpenGL, or WebGPU.

Repositories

24

Net stars gained, last 7 days

+495

Top-level Tag

Graphics and 3D

Net stars gained each day, last 90 days

2026-10-14: +285 net stars. Most from ahwootech/BRUTAL, +225.2026-10-15: +1,097 net stars. Most from ahwootech/BRUTAL, +1,049.2026-10-16: +378 net stars. Most from ahwootech/BRUTAL, +336.2026-10-17: +237 net stars. Most from ahwootech/BRUTAL, +199.2026-10-18: +164 net stars. Most from ahwootech/BRUTAL, +119.

Peak days

  1. 1

    Oct 14, 2026 +285 net stars (median day +40)

  2. 2

    Oct 15, 2026 +1,097 net stars (median day +40)

  3. 3

    Oct 16, 2026 +378 net stars (median day +40)

  4. 4

    Oct 17, 2026 +237 net stars (median day +40)

  5. 5

    Oct 18, 2026 +164 net stars (median day +40)

A peak day has at least 2 times the net stars of the median day of this chart, and at least 100 more. For each peak day, the list shows the repositories that gained the most net stars that day. It also shows their GitHub releases of that day or the day before (UTC), and their creation date when it was 14 days or less before. These events occur near the same day. They do not show why the stars came.

Largest

Most stars in total now.

  1. readme: It runs natively on Vulkan, Metal, D3D12, and OpenGL; and on top of WebGL2 and WebGPU on wasm.

  2. readme: A Vulkan-based translation layer for Direct3D 8/9/10/11 which allows running 3D applications on Linux using Wine.

  3. description: Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

  4. readme: **sokol\_gfx.h**: 3D-API wrapper (GL/GLES3/WebGL2 + Metal + D3D11 + WebGPU + Vulkan (experimental))

  5. description: It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework

  6. readme: The Forge Framework (TM) is a cross-platform programming framework supporting the following platforms:

  7. readme: `regl` simplifies WebGL programming by removing as much shared state as it can get away with.

  8. readme: The Hardware Abstraction Layer (HAL), is a thin, low-level graphics and compute layer which translates API calls to various backends, which allows for cross-platform support.

  9. readme: providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX.

  10. readme: a slim C++11 wrapper of OpenGL / WebGL family of APIs.

Newest Admissions

Entered the index by the rising rule, newest first.

  1. readme: A Vulkan-based translation layer for 3Dfx Glide which allows running 3D applications on Linux using Wine.

  2. description: Direct access to native APIs and Vulkan, with the low-level libraries around them.

All 24 in the Repository Index

How a repository gets this Tag

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