1.FreeCAD / FreeCAD
Official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
- freecad
- engineering
- opencascade
- architecture
- cad
- bim
- +10 more
Ranked by Attention Score: stars gained over the last 90 complete days
1–100 of 162 by Attention Score · Aug 6, 2026 – Nov 3, 2026 (UTC)
Official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
OpenSCAD - The Programmers Solid 3D CAD Modeller
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
CUDA Templates and Python DSLs for High-Performance Linear Algebra
FlashMLA: Efficient Multi-head Latent Attention Kernels
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
Fast and minimalist 3D viewer.
LibreCAD is a cross-platform 2D CAD program. It can read DXF/DWG, and write DXF/DWG/PDF/SVG files. It supports point/line/circle/ellipse/parabola/hyperbola/spline primitives. The GUI is highly customizable, and has dozens of translations.
Open3D: A Modern Library for 3D Data Processing
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Optimized primitives for collective multi-GPU communication
HarfBuzz text shaping engine
JPEG XL image format reference implementation
projectM - Cross-platform Music Visualization Library. Open-source and Milkdrop-compatible.
Productive, portable, and performant GPU programming in Python.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. See documentation for contribution instructions.
A production-ready C++ vector graphics engine supporting SVG and Lottie formats, featuring advanced rendering backends such as WebGPU for high-performance graphics.
Multiplayer top-down shooter made from scratch in C++. Web version: https://play.hypersomnia.io Made in 🇵🇱
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
🎵 Music notation engraving library for MEI with MusicXML and Humdrum support and various toolkits (JavaScript, Python)
3D Engine with Blender Integration
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
Lightweight and modular C++11 graphics middleware for games and data visualization
DDraceNetwork, a free cooperative platformer game
2D Vector Graphics Engine Powered by a JIT Compiler
Cross-platform port of Arx Fatalis, a first-person role-playing game
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Immediate Mode 3D Plotting
OpenSceneGraph git repository
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
🌳 Plugin for procedural generation of 3D trees of varying complexity for Godot Engine.
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
Vulkan Bootstrapping Iibrary
A C++ & Python viewer for 3D data like meshes and point clouds
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
OpenKO is an open source version of the old school Knight Online MMORPG. Specifically designed for version 1.298.
A collection of GICP-based fast point cloud registration algorithms
A new voxel layer leveraging modern 3D graphics tools to modernize navigation environmental representations
〰📺🔊 Synthesiser audio plugin for making music by drawing objects on an oscilloscope using audio.
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
Compatible client of Ace of Spades 0.75
Declarative UI toolkit for modern C++20
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
A cross-platform 2D game engine
webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.
A single-file zero-overhead C++ idiomatic wrapper for WebGPU native
ArrayFire: a general purpose GPU library.
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL
SimpleITK: a layer built on top of the Insight Toolkit (ITK), intended to simplify and facilitate ITK's use in rapid prototyping, education and interpreted languages.
A simple method for finding the extrinsic calibration between a 3D lidar and a 6-dof pose sensor
C++ image processing and machine learning library with using of SIMD: SSE, AVX, AVX-512, AMX for x86/x64, NEON, SVE for ARM, HVX for Hexagon
An image processing pipeline for ROS.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
An Iterative Closest Point (ICP) library for 2D and 3D mapping in Robotics
ROS package to find a rigid-body transformation between a LiDAR and a camera for "LiDAR-Camera Calibration using 3D-3D Point correspondences"
An efficient C++20 GPU numerical computing library with Python-like syntax
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
High performance physically based renderer in C++11
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Physical based rendering with Vulkan using glTF 2.0 models
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
Robotics with GPU computing
Real-Time 3D Semantic Reconstruction from 2D data
Converts a 3D Point Cloud into a 2D laser scan.
A C++ GPU Computing Library for OpenCL
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
stdgpu: Efficient STL-like Data Structures on the GPU
Implementation of Tightly Coupled 3D Lidar Inertial Odometry and Mapping (LIO-mapping)
:video_game: Open Source teleportation based first person puzzle-platformer
Laser Odometry and Mapping (Loam) is a realtime method for state estimation and mapping using a 3D lidar.
HARFANG 3D source code public repository
2D/3D simplicial mesh generator interface for Python (Triangle, TetGen, gmsh)
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
A lean C++ library for working with point cloud data
Thin, unified, C++-flavored wrappers for the CUDA APIs
Code repository for Vulkan Cookbook by Packt
A realtime visual programming language for interactive media.
ThunderSVM: A Fast SVM Library on GPUs and CPUs
Implementation of the Go-ICP algorithm for globally optimal 3D pointset registration
Restoration of defocused and blurred photos/images