A map representation based on 3D segments
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The Open Source Strix Halo AI engine. Qwen 3.8 Flash Next Q4_K_XL: 1,801.01 pp, 73.17 tg single user, 194.37 tok/s 8 users; Qwen 3.8 27B Q4_K_XL: 656.33pp, 70.56tg tok/s single user with DFlash2
- amd
- llm
- strix-halo
- gfx1151
A small desktop robot that brings an AI coding assistant to life, physically acting out when it reads files, thinks, writes code, and finishes work.
Internet radio based on ESP32, VS1053 and a TFT screen.
A simple method for finding the extrinsic calibration between a 3D lidar and a 6-dof pose sensor
Implementation of Tightly Coupled 3D Lidar Inertial Odometry and Mapping (LIO-mapping)
- sensor-fusion
- slam
- mapping
- icra2019
My first venture into raspberry pi stuff. Running a custom pure data patch I've been working on for a couple years on a Raspberry Pi 3. This project took a couple months and I'm still tweaking stuff here and there but it's pretty much complete, it even survived it's first live show!
SuMa++: Efficient LiDAR-based Semantic SLAM (Chen et al IROS 2019)
- rangenet-lib
- suma
- lidar
- slam
A Simple Ransomware Vaccine
Interactive Map Correction for 3D Graph SLAM
- ros
- slam
- lidar
- velodyne
G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own. G3log is made with plain C++14 (C++11 support up to release 1.3.2) with no external libraries (except gtest used for unit tests). G3log is made to be cross-platform, currently running on OSX, Windows and several Linux distros. See Readme below for details of usage.
🛸 A modern, cross-platform C++ webview library
- webview
- cpp
- cpplibrary
- webview2
DriveClub (PS4, version 1.28) running natively on Windows
CSerialPort - lightweight cross-platform serial port library and protocol parsing for C++/C/C#/Java/Python/Node.js/Electron/Rust
- serial-port
- cserialport
- cpp
- communication
Point cloud registration pipeline for robot localization and 3D perception
- robot-localization
- localization
- robotics
- mapping
Run large AI models on your own PC: Qwen3.8-Flash-Next on Strata's engine, and GLM 5.3 Flash, DeepSeek V4 Flash, LFM2.5, Qwen3.6, Ornith 1.5, Gemma 4, Tiel Coder and MiniCPM-V on a second engine written for PolyStrata. One-click install for Windows and Linux, OpenAI/Anthropic API on localhost.
- anthropic-api
- cuda
- gemma
- gguf
CubeSLAM: Monocular 3D Object Detection and SLAM
- slam
Modern and easy-to-use library for Vulkan
- vulkan-library
- modern-cpp
- modular
- cross-platform
A new voxel layer leveraging modern 3D graphics tools to modernize navigation environmental representations
AMDNR Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr DLSS ON AMD
Fulldex: all your favourite Pokémon games in one launcher, in widescreen at 60 fps on PC, Mac, Steam Deck, Android, iPhone and Switch. DS: Black 2, White 2, Black, White, HeartGold, SoulSilver, Platinum, Diamond, Pearl. GBA: Emerald, Ruby, Sapphire, FireRed, LeafGreen, Ultra Violet. 3DS coming soon. RetroAchievements. Bring your own ROMs.
- homebrew
- nds
- nintendo-switch
- pokemon
Multi-threaded and SSE friendly NDT algorithm
- ros
- pcl
- ndt-algorithm
- multithreading
Xbox 360 to PC port of Dante's Inferno using ReXGlue (static recompilation)
llama.cpp on a jailbroken PS5: run any GGUF model natively on the console, starting with Qwen 3.8