1.FreeCAD / FreeCAD
Official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
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Official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
OpenSCAD - The Programmers Solid 3D CAD Modeller
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
CUDA Templates and Python DSLs for High-Performance Linear Algebra
FlashMLA: Efficient Multi-head Latent Attention Kernels
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
Fast and minimalist 3D viewer.
LibreCAD is a cross-platform 2D CAD program. It can read DXF/DWG, and write DXF/DWG/PDF/SVG files. It supports point/line/circle/ellipse/parabola/hyperbola/spline primitives. The GUI is highly customizable, and has dozens of translations.
Open3D: A Modern Library for 3D Data Processing
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Optimized primitives for collective multi-GPU communication
HarfBuzz text shaping engine
JPEG XL image format reference implementation
projectM - Cross-platform Music Visualization Library. Open-source and Milkdrop-compatible.
Productive, portable, and performant GPU programming in Python.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. See documentation for contribution instructions.
A production-ready C++ vector graphics engine supporting SVG and Lottie formats, featuring advanced rendering backends such as WebGPU for high-performance graphics.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
🎵 Music notation engraving library for MEI with MusicXML and Humdrum support and various toolkits (JavaScript, Python)
3D Engine with Blender Integration
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
Lightweight and modular C++11 graphics middleware for games and data visualization
DDraceNetwork, a free cooperative platformer game
2D Vector Graphics Engine Powered by a JIT Compiler
Pencil2D is an easy, intuitive tool to make 2D hand-drawn animations. Pencil2D is open source and cross-platform.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
OpenSceneGraph git repository
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
🌳 Plugin for procedural generation of 3D trees of varying complexity for Godot Engine.
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
Vulkan Bootstrapping Iibrary
A C++ & Python viewer for 3D data like meshes and point clouds
OpenKO is an open source version of the old school Knight Online MMORPG. Specifically designed for version 1.298.
A new voxel layer leveraging modern 3D graphics tools to modernize navigation environmental representations
〰📺🔊 Synthesiser audio plugin for making music by drawing objects on an oscilloscope using audio.
Image metadata library and tools
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
Declarative UI toolkit for modern C++20
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
C++20 framework for creative coding 🎮🎨🎹 / Cross-platform support (Windows, macOS, Linux, and the Web)
webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.
A single-file zero-overhead C++ idiomatic wrapper for WebGPU native
ArrayFire: a general purpose GPU library.
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
A simple method for finding the extrinsic calibration between a 3D lidar and a 6-dof pose sensor
C++ image processing and machine learning library with using of SIMD: SSE, AVX, AVX-512, AMX for x86/x64, NEON, SVE for ARM, HVX for Hexagon
An image processing pipeline for ROS.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
An efficient C++20 GPU numerical computing library with Python-like syntax
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
High performance physically based renderer in C++11
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
Robotics with GPU computing
Real-Time 3D Semantic Reconstruction from 2D data
Converts a 3D Point Cloud into a 2D laser scan.
A C++ GPU Computing Library for OpenCL
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
stdgpu: Efficient STL-like Data Structures on the GPU
Implementation of Tightly Coupled 3D Lidar Inertial Odometry and Mapping (LIO-mapping)
:video_game: Open Source teleportation based first person puzzle-platformer
HARFANG 3D source code public repository
2D/3D simplicial mesh generator interface for Python (Triangle, TetGen, gmsh)
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
Thin, unified, C++-flavored wrappers for the CUDA APIs
Code repository for Vulkan Cookbook by Packt
A realtime visual programming language for interactive media.
Implementation of the Go-ICP algorithm for globally optimal 3D pointset registration
Restoration of defocused and blurred photos/images
Interactive Map Correction for 3D Graph SLAM
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
Point cloud registration pipeline for robot localization and 3D perception
High-quality pro HDR image resizing / scaling C++ library, including a very fast, precise, SIMD Lanczos resizer (header-only C++)
Easy to use cross-platform 2D game library for C++
LidarView performs real-time reception, recording, visualization and processing of 3D LiDAR data. This repository is a mirror of https://gitlab.kitware.com/LidarView/lidarview.
JSAR: browser engine library designed for the Spatial Web. You can use it to mix-render different modern Web 2D and 3D contents together.
C++ modules for plotting, graphing and data visualization
[ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
Modern and easy-to-use library for Vulkan
Vulkan best practice for mobile developers
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.