1.FreeCAD / FreeCAD
Official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
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Official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Fast and minimalist 3D viewer.
OpenSCAD - The Programmers Solid 3D CAD Modeller
FlashMLA: Efficient Multi-head Latent Attention Kernels
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
CUDA Templates and Python DSLs for High-Performance Linear Algebra
Open3D: A Modern Library for 3D Data Processing
JPEG XL image format reference implementation
Open-source image viewer and editor for Linux. View HEIC, AVIF, JPEG XL, RAW previews, and Motion Photos in fullscreen or floating windows.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
LibreCAD is a cross-platform 2D CAD program. It can read DXF/DWG, and write DXF/DWG/PDF/SVG files. It supports point/line/circle/ellipse/parabola/hyperbola/spline primitives. The GUI is highly customizable, and has dozens of translations.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, WebGPU, and WebGL2
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
HarfBuzz text shaping engine
Optimized primitives for collective multi-GPU communication
projectM - Cross-platform Music Visualization Library. Open-source and Milkdrop-compatible.
Productive, portable, and performant GPU programming in Python.
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. See documentation for contribution instructions.
Multiplayer top-down shooter made from scratch in C++. Web version: https://play.hypersomnia.io Made in 🇵🇱
A production-ready C++ vector graphics engine supporting SVG and Lottie formats, featuring advanced rendering backends such as WebGPU for high-performance graphics.
🎵 Music notation engraving library for MEI with MusicXML and Humdrum support and various toolkits (JavaScript, Python)
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
DDraceNetwork, a free cooperative platformer game
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
2D Vector Graphics Engine Powered by a JIT Compiler
Cross-platform port of Arx Fatalis, a first-person role-playing game
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
OpenSceneGraph git repository
3D Engine with Blender Integration
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
Lightweight and modular C++11 graphics middleware for games and data visualization
Vulkan Bootstrapping Iibrary
A C++ & Python viewer for 3D data like meshes and point clouds
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
A new voxel layer leveraging modern 3D graphics tools to modernize navigation environmental representations
🌳 Plugin for procedural generation of 3D trees of varying complexity for Godot Engine.
OpenKO is an open source version of the old school Knight Online MMORPG. Specifically designed for version 1.298.
A cross-platform 2D game engine
Immediate Mode 3D Plotting
Declarative UI toolkit for modern C++20
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
High performance physically based renderer in C++11
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
ArrayFire: a general purpose GPU library.
webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed primarily for binding into higher-level languages.
A single-file zero-overhead C++ idiomatic wrapper for WebGPU native
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
An image processing pipeline for ROS.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
ROS package to find a rigid-body transformation between a LiDAR and a camera for "LiDAR-Camera Calibration using 3D-3D Point correspondences"
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
An Iterative Closest Point (ICP) library for 2D and 3D mapping in Robotics
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
An efficient C++20 GPU numerical computing library with Python-like syntax
Compatible client of Ace of Spades 0.75
〰📺🔊 Synthesiser audio plugin for making music by drawing objects on an oscilloscope using audio.
Converts a 3D Point Cloud into a 2D laser scan.
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
:video_game: Open Source teleportation based first person puzzle-platformer
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
C++ image processing and machine learning library with using of SIMD: SSE, AVX, AVX-512, AMX for x86/x64, NEON, SVE for ARM, HVX for Hexagon
A C++ GPU Computing Library for OpenCL
ThunderSVM: A Fast SVM Library on GPUs and CPUs
Physical based rendering with Vulkan using glTF 2.0 models
SimpleITK: a layer built on top of the Insight Toolkit (ITK), intended to simplify and facilitate ITK's use in rapid prototyping, education and interpreted languages.
A simple method for finding the extrinsic calibration between a 3D lidar and a 6-dof pose sensor
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL
Implementation of Tightly Coupled 3D Lidar Inertial Odometry and Mapping (LIO-mapping)
Interactive Map Correction for 3D Graph SLAM
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
Point cloud registration pipeline for robot localization and 3D perception
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
Real-Time 3D Semantic Reconstruction from 2D data
HARFANG 3D source code public repository
LidarView performs real-time reception, recording, visualization and processing of 3D LiDAR data. This repository is a mirror of https://gitlab.kitware.com/LidarView/lidarview.
A realtime visual programming language for interactive media.
stdgpu: Efficient STL-like Data Structures on the GPU
Thin, unified, C++-flavored wrappers for the CUDA APIs
A C++ binding for the OpenGL API, generated using the gl.xml specification.
Vulkan best practice for mobile developers
GLIntercept is a OpenGL function call interceptor for Windows that will intercept and log all OpenGL calls